Focus
Recommendation for your class
Mix and match as appropriate for the learning needs of your students.
Level 1: year 1-2
Level 2: year 3-4
Level 3: year 5-6
Character Words OVERVIEW
Focus
The character focus encourages the students to have a vision for the future, for not only themselves but for others. Some optical illusions are used as a fun way to introduce the unit on focus.
Vision
This is to encourage the children to have dreams for what they could achieve in the future. For some of the younger children this might be around something as simple as moving up a reading group, for the older children their sights can be set a lot higher.
Goals
The students are taken given some goal setting tools to enable them to begin working towards their vision. The S.M.A.R.T. Goals acronym is used to give the children a process through which they can begin to set targets to achieve their goals. In this way they begin to practice some of the skills required to achieve their goals.
Action
Finally the word Action is used to enable the children to put some action into the goals that they have set. Using their initiative is what is needed to put a plan into action. Using their initiative will help make things happen. The development of some problem solving skills helps the student to focus on a problem to help them achieve their dream.
Physical Education Overview
The aim of a target game is to place a projectile near, or in a target in order to have the best possible score. Target games can be in the form of either a team sport or an individual sport and sub-categorized into being either unopposed (e.g. golf, archery, ten pin bowling) or opposed (e.g. lawn bowling, curling, shuffleboard). With opposed target games players can prevent their opposition from scoring by knocking or blocking their opponent’s ball or rock to an unfavorable position in relation to the designated target. The player then has to be aware of their opponent’s execution as well as some offensive and defensive strategies. By contrast in an unopposed target game, a player focuses solely on their execution in an attempt to be as close to the target as possible.