To score a point by making 5 passes in a row.

For the first team to empty their containers of balls and get them into their team’s hoop.

To clear their team’s side of all of the beanbags by throwing them over into the other team’s area.

To score as many runs as possible while the fielding team returns the balls to home base.

To tag all of the opposition team out of the game.

To score as many runs as possible while the fielding team returns the balls to home base.

Rescuers save the sailors by throwing flotation devices to catch on the full.

To knock down the opposition’s targets and protect their own.

For the taggers to try and tag “fruits”. Other fruits work together to ensure that someone is available at all times to free players.

To control a variety of objects while moving them around the body.

To eliminate teams by tagging players who join the tagger’s team.

Integrates maths activities into a fitness tag game.

To control a variety of objects while moving them around the body.

To score as many runs as possible while the fielding team returns the balls to home base.

To tag all of the players in the “island” by underarm bowling the ball to hit them from the waist down.

To score more runs than the opposition.

Students attempt to jump to a pre-determined pattern without tripping on the elastics.

A continuous tag game where students work with a partner to play a simple tag game.